On the 100th birth anniversary of Achille Castiglioni, FLOS launches special re-editions of quirky design icons Ventosa and Nasa and presents an exhibition tuning with the great Master’s motto “If you are not curious, forget it!”
With the LEGO House, BIG scales up classic LEGO bricks to compose an architecture made of overlapping volumes hosting playful galleries and terraces with dinosaurs, giant trees, a submarine and a shark.
Back home after a long day? With Conduct wallpaper you could play some music and dim the lights with a simple gesture?
Bunnies, rhinos, buffalos and sheep make themselves at home in YUSO millennials-friendly upholstered seatings.
Brand new video game Pokemon Go brought augmented reality to the masses overlaying a parallel world on our neighbourhoods. Let’s go beyond the hype of this ‘90s revival tech-stravaganza.
From Nigeria to Peru, from Thailand to Denmark, China and Brazil; six school projects at Venice Biennale show how architecture can battle contemporary challenges by providing a safe and creative environment for children.
Dorte Mandrup Arkitekter develops kids’ ideas and wishes to design a volumetric and silvery-wrapped children centre in Copenhagen.
BRIXO building blocks bring design to life: connect it to smartphones, make it respond to proximity and even switch it on… “Like Lego™ on steroids” that allow everyone to play with the Internet of things.
Nendo’s H-Horse for Kartell is a transparent rocking horse that combines plastic transparency with the strength of architectural I -or H- shaped beams.
With Tsumiki, Kengo Kuma and Ryuichi Sakamoto launch an interactive Japanese Lego game that allows kids to express their architectural skills.
Artist Olafur Eliasson presented The Collectivity Project, a participative exhibition on New York City HighLine that engaged Renzo Piano, OMA, Steven Holl and other influential architects to create an imaginary cityscape made with two tons of LEGO© bricks.
V&A Museum of Childhood in London narrates the story of British interior design and architecture through UK’s best-loved dolls’ houses and and an installation with magical, miniature rooms created by some of the best London contemporary designers.
Inspired by 3D modeling, Zsanett Benedek and Dániel Lakos created LOGIFACES, a three dimensional concrete puzzle to challenge architects and geeks with one simple rule: create a continuous surface by placing the prisms next to each other.
Young designer Tania da Cruz designed Wig vase, a ceramic creation inspired by Amedeo Modigliani portraits that allows in-bud flower designers to go crazy experimenting floral hairstyles.
Jules van den Langenberg teamed with La Bolleur collective to present an interractive and fun design kit to refresh senior lifestyle.
Do kids label architecture as “boring stuff”? They probably wouldn’t if they were introduced to it in a playful and proper way. That’s why the MoMA in New York presented “Young Frank, Architect”: a comics storybook by Frank Viva.
Studio BAAG took inspiration by children’s toys and created furnitures and home accessories defined by a playful imprint and a story-telling humour.
SNAKKES by Daniel Cortazar for Northern Lighting is the LED “speaking” lamp for those who are fed up with pointles yellow post-it notes that end up on the floor.
Studio Weave has transformed an awkward exterior space landlocked by buildings into the LULLABY FACTORY, a secret world in the heart of London that cannot be seen except from inside the hospital and cannot be heard by the naked ear (only by tuning in to its radio frequency or from a few special listening pipes).
Googy is the rocking horse designed by Wilsonic Design that draws kids and grown-ups to its soft and inviting presence.
ARCH:YOU by Anne Boysen for Applicata is the playful collection of houses in oak wood for kids.