LONDON 2018 – London and Athens-based Studio INI designed a morphing architecture for the Greek entry at London Design Biennale 2018 which morphs and breathes around the your body as you walk through it. The flexing installation is located in the courtyard of Somerset House and is comprised of a 17 metre-long wall constructed from a steel spring skeleton built up with recycled plastic.
Studio INI’s installation describes the Greek’s ‘disobedient temperament’, dating back to Ancient Greece and its internationally influential mythology: “from the cautionary tales of Ikaros and Antigone, to Prometheus, a hero who feels a moral obligation to disobey the gods in order to create opportunities for human progress,” explain Nassia Inglessis, co-founder of of Studio INI.
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Titled ΑΝΥΠΑΚΟΗ – pronounced anipakoi, ‘disobedient’ in English -, the installation changes our interactions with the physical environment, challenging a perception of architecture as something static, or emotionally inert. Transgress through this mechanical boundary, and as you walk through, experience the skin of the wall transforming in response. Disobey transitioning from an obedient spectator to a disobedient actor, physically passing through – or ‘in between’? – the wall along an undulating walkway.
Greece entry’s design explores this duality in the nature of disobedience. “How can we design to evoke disobedience yet harness its constructive and creative form?” Says at Studio INI. In the spirit of disobedience, Greece’s kinetic installation changes our interactions with the physical environment, challenging a perception of architecture as something static, or emotionally inert.
The exhibition respond to Emotional States, London Design Biennale main theme. “Emotions such as curiosity, ambivalence, frustration, temptation, excitement and wonder are amplified, as visitors experience the feeling of passing in between a boundary and uniquely impacting its shape.”
Studio INI, calls this technique ‘augmented materiality’ or ‘AM’, using digital tools and computation to apply technologies and ideas derived from digital design to the physical, material world. Whereas the more commonly known ‘augmented reality’ enhances reality through layers of computer-generated information in order to simulate interactivity in a real-world environment, AM evolves away from the purely digital, embedding interactive capability in matter itself and in this way connecting the material world directly to human perception and response.
All images by – courtesy of London Design Biennale.